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Spain now correctly receives its country bonuses.Rocket Soldier weapon against ground targets no longer track targets.Crushing infantry gives the tank a 33% rate of fire debuff and a 10% armor debuff for 3 seconds on top of the 33% speed debuff.Set siege (artillery, v2, missile sub, cruiser) range to 600.Set infantry shroud clearing range to 300.Command Centers can now repack into an MCV.Added reload sounds to all airplanes and helicopters.Added "Return to Refinery" button to Ore Miners (they won't resume harvesting until the player gives them the correct instruction).Added a simple dynamic music script (works only in skirmish games against AI).Fixed bug that prevented the RA1 music from playing after loading a level.TRA no longer has music issues when playing with low model details.Requires that you have version 1.0 installed already.
#LOWER RED ALERT 2 GAME SPEED MOD#
Patches The Red Alert Mod from version 1.0 to version 1.1. With The Red Alert, epic tank battles, MiG attack runs, and Cruiser strikes will be more than just fond memories - they will all be weapons in your arsenal once again!įor more information about this mod, please visit. Not aiming to model realism, it instead endeavors to bring the addictive heart-pounding game play of the classic to a world-class 3D engine, to bring back all of the classic units, including those from Aftermath, and to recreate the very "feel" of its art style. The Red Alert, a mod for Red Alert 3, is based off the original Red Alert's art and game play. Restored suppressed infantry animations.Restored the classic behavior for the Service Depot for vehicles, because the AI no longer has issues with it.Experience points from destroyed tanks are now moved to the surviving crew.Optimized the AI to make the different styles more noticeable.
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